![]() ![]() Realistically covering 40 major across India, it's more than just a game-it's a metro train city simulator. Explore a variety of express liveries, including Shatabdi, Rajdhani, and more, along with numerous goods coaches. Select from various locomotives like WAP4, WAP7, WDP4, Vande Bharat and more. □ Garage - Your Locomotive **Rail Yard**Ĭhoose from a wide selection of 20+ locos and 25+ coaches. Take on challenge campaigns, including train race, long trains with 24 coaches, and door side camera. You have never seen a train wali game like this! As you keep unlocking new and more trains, passengers who use train travel app will rush to book tickets to your journey. ![]() Thanks to our AI based traffic system, our bus & train schedules are perfect and you just have to Moovit. □Richly-detailed driver cabins for every locomotive ⚒️Most advanced, feature-rich sandbox mode □️ **Custom Mode** - For the Pro Players In one level you will witness Indian bike driving on top of train!Ģ️⃣ Follow Karthik Kumar's adventures as he explores Jammu & Kashmir in S2, **Kashmir Diaries** to witness train vs car crash, stop train hijack and train accident from happening!ģ️⃣ In the newly released S3, **Season of Unity** help construct the pride of our nation, Statue of Unity in Gujarat! Levels include train stunt jumping on ramp! Story levels cater to all skill levels, offering interesting scenarios and enjoyable gameplay.ġ️⃣ Experience Season 1, **The Beginning** in the Port City of Chennai. □ **Story Mode**: Episodes Choose your story! Live the life of a loco pilot (train driver) for the first time in a train wala game. It is the undisputed Indian Train Simulator for Indian players in 2023! It is the perfect transit game for you The Train Station platforms are life-like with IRCTC food stalls, train taxi, actual building design. We have thousands of players who have been enjoying ITS non-stop for 7 years since release! Become a Train Simulator Pro with our realistic and responsive controls. ![]() It’s a single-player experience that will keep you hooked for months together. Sceneries include bridges, tunnels, dams, valleys, hills. □Be it passenger train or freight train, we have something for everyone. Featuring stunning scenery and landscape in all our routes and authentic, detailed trains with maximum realism, immersive sound, meticulous captures the smallest details of India. □ Indian Train Simulator is the leading Realistic, High-Detail, Hard-Core Train Simulator that captures the Real Life feel of Indian Railways. Just enjoy Indian Train Simulator PC on the large screen for free! Indian Train Simulator Introduction No more eyeing the battery or frustrating calls at the wrong time any more. Now, You can play Indian Train Simulator on PC with GameLoop smoothly.ĭownload it in the GameLoop library or search results. Indian Train Simulator, coming from the developer Highbrow Interactive, is running on Android systerm in the past. ![]()
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This Website is for use solely by individuals at least 18-years old (or the age of consent in the jurisdiction from which you are accessing the Website). Warning: This Website is for Adults Only! ![]() ![]() This means you can save your progress and return to it later or share your designs with other players. Finally, devs made it so that you can now save and load vehicle assembly designs. Space DecemDragon wing v2 Download Author: beezknees Last revision: 3 Nov, 2023 at 05:32 UTC File size: 93. This allows you to quickly duplicate parts, which is handy for creating multiple versions of the same vehicle. Is the only way to save a blueprint uploading it to the workshop and then downloading your own workshop submission Hell, imagine that XD. Second, they added a new “copy” function to the assembly menu. On the 'Blueprints' tab, right click on one of the vehicles you have built, and click: Upload -> Submit. Check the box next to the achievement you want 8. This makes it easier to line up parts and create the vehicle you want. Check the box next to 'Enable Achievement Unlocker' 5. the problem is that the microsoft store version saves blueprints in a different way which isnt compatible with the steam version and they are buried. you will however have to unlock all relative parts to use them. First, they made it so that you can now rotate parts in the assembly menu. if its on PC, you should be able to copy-paste all of your non DLC related builds and move them into our steam versions folder. You can have a maximum of 4 blueprints ready to. Once you have more than one blueprint, navigate to the Blueprint menu and hover your cursor over one of your blueprints and press either 1,2,3 or 4 on your keyboard. The team made some changes to the way the vehicle assembly works, making it easier to create custom vehicles. There is a quicker way to switch between different vehicle blueprints that you have built. 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This update brings with it a host of new features, gameplay changes, and fixes. ![]() ![]() ![]() With the basics already laid out, you can edit them to make the perfect animations for your unique skills. And for those situations where your mage has run out of MP? Then they can just bop their enemies on the head with a wooden staff or even a book!Īnd if you’re worried about being overwhelmed when it comes to making custom animations out of the images, have no fear! The 100 ready-to-use animations included in this pack makes adding new attack animations as easy as copy-pasting. Have your magic users lob dangerous fireballs, summon falling rocks, and drench foes with a shower of rain in battle with elemental attacks. There are also a few sets of similarly styled animations, so you can give your dryad hero skills that happen in a burst of petals and the cheery kid in your party attacks that explode into colorful stars. 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A mix of beautiful instrumental tracks and a few Japanese vocal-focused ones turns this pack into a great addition to fantasy and magical worlds. ![]() ![]() ![]() However, after you have built and installed go-sqlite3 with go install /mattn/go-sqlite3 (which requires gcc), you can build your app without relying on gcc in future. ![]() If you want to build your app using go-sqlite3, you need gcc. This package can be installed with the go get command: go get /mattn/go-sqlite3 This package follows the official Golang Release Policy. DescriptionĪ sqlite3 driver that conforms to the built-in database/sql interface. NOTE: The increase to v2 was an accident. Latest stable version is v1.14 or later, not v2. (c) AuthUserChange(username, password, admin) (c) AuthUserAdd(username, password, admin) If you have any questions please let me know in the comments below, or otherwise share how you have benefited from this from SQLite3 Contrib I may cover this in a future blog, but in case you wish to get started, the CAP documentation provides a good hint for the adventurous here: In case you require persistence between restarts, a few changes are needed. Keep in mind as shown the data model is persistent only while the service is running. In these cases, I hope this guide is useful in quickly enabling these scenarios. While CAP services are primarily designed to connect to HDI-based data models, sometimes you have a use case where such a heavyweight solution is not necessary and the included SQLite approach previously used while developing the service is adequate for the production scenario. Now when the build runs, any data files will be copied to the build target for the packaging stage of the MTAR creation.Īnd indeed, after building and deploying our API finally serves our data as "$metadata#Books", Doing so is quite easy, simply add an extra command to the ones run as part of the build in the mta,yaml: To include this data in the built MTAR, it needs to be copied over the generated files as part of the build process. This file includes sample entries for our data model and is the one we want to use for this example, however, the process will be the same regardless of your data source. And indeed with the sample files, there is such a file included: db/data/my.bookshop-Books.csv. When developing, you can create a folder alongside your data model and any CSV files in this folder that match the pattern of entities within the model will be used to initialize the data model. If you have worked with the CAP model, you are most likely familiar with how to add data for testing your service. Now when we deploy the service and access via the API we no longer see the error previously returned, instead we receive an empty result set, as while the connection is now established, we have not yet loaded any data into the "$metadata#Books", The second is to enable the feature for an in-memory database so that CDS will deploy the data model to it on startup. ![]() The first is to tell CDS that we require a db, and that we want to use SQLite for it. Today we will add to the package.json, but you can see the full list of sources here: Let's fix that.Ĭonnecting CDS to the SQLite in-memory databaseĭuring the build process, CDS looks in many places for the environment configuration. ![]() This is because while the SQLite database is running, the CDS service is not aware of it yet. The server does not support the functionality required to fulfill the request If you now run mbt build in the terminal and deploy the built MTAR to CF, you will notice the service does stage and start successfully, however upon access the URL for it, the below error will occur: name: srv-api # required by consumers of CAP services (e.g. To exclude node_modules from the build, add the build parameters below to the mta.yaml Usually having the node modules already set up as part of the MTA build saves time on deployment, however in this case SQLite will fetch the wrong binary for the runtime environment, as the CF environment differs from the BAS environment. The next part is to exclude node_modules from the built MTA. The first change needed is in the node.js package.json, to move SQLite from a dev-only dependency to be included in production builds as well: To start with I generated a project with the sample Bookshop template as shown below: I will be using the SAP Business Application Studio for this guide. For instance, if you are providing a mock service and you wish to allow write operations, a simple restart will restore the data to the initial state. This approach is useful when your service needs a simple datastore that does not need to persist between service restarts. 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![]() ![]() Based on the above statement, is this somehow related to the volume of data being added in one go? - This led me to believe it was possibly related to recursing my entire drive, which I always do after adding any new tracks. I stress tracks because I don't believe I've had the issue when adding a single individual track. Have only seen it after I add new tracks, which I hate doing now for fear of losing a large amount of data - I can live with losing 1 or 2 tracks' data, but losing data on hundreds is a major pain in the ass. When it happens, its not unique to 1 artist/genre/folder. Very random: can happen on 1 track or 161 (as reported in the above thread). My drives are working perfectly, less than 6 months old & my data is contiguous. Hit replace all, it will replace all the files that say G:\ with F:\ at once so you dont have to do it manually for every single song.Save as an xml (DO NOT OVERWRITE THE OLD ONE), and copy that database.xml to your new laptop.Yes, still there for me, as posted in your other post here: What I do know is that: - It's not specifically a USB/external drive thing. In the REPLACE box on the bottom, type in the drive letter of the computer you want it to be transferred to. ![]() (unless all of your music is loose inside the drive then only include whatever letter your drive is. Only The Drive Letter and the folder that the music is all in. In the top FIND box, enter where your music currently is, ONLY the root folder. In Sublime in the file bar navigate to Find > Replace. Copy everything in "database.xml" and paste it into sublime text. Its a powerful text editor normally used by coders. Now, download a program called Sublime Text. ***** For Pro Users, there are database management tools that can help a lot with issues like that ones. Then, your cue points are not lost once the virtualdj database will be upgraded too. **** After the migration, you can move your files and change the folder structure by VirtualDJ browser. *** Keep a database.xml backup, its very important if something wrong happens. I am not sure you can do it on the OS drive or main drive (C:\). ** To external drives and HD partitions, you can use the windows disk management tool to change the drive letter. The colon and backslash are important to avoid replacement errors. ![]() ![]() * If the drive letter changes, open the database.xml file with windows notepad, and replace the drive letter with edit > replace. After that, "check" and "clean" your database. If you want to migrate from an internal drive to an external drive, you must keep the folder structure and filepaths, and copy all data from main database to the local database, except from the header part. The main database must be keeped on /documents/virtualdj folder. VirtualDJ database is based on filepaths, so if you want to keep your cue points (or keys, bpms, dates, etc.) to your new machine, the paths can not be changed. If your media files are not on external drives/HD partitions and your database is located at /documents/virtualdj folder - a "main" database called "virtualdj database v7.xml" - you must have on your new computer the same folder structure to all your media files. Go to the disk root and copy all folder and files (including the local database) to the new HD partition or external drive. If your media files are on a HD partition also with a local database, It is a simple copy-and-paste operation. Well, this always works on my both computers with VDJ 7 and WinXP and 7. VirtualDJ local database usually changes the drive letter if you plug your external drive on a new system and the letter changes. If you have an external drive with a local database called "virtualdj local database v7.xml", I think there is nothing to do. ![]() ![]() ![]() (Idealistically you would set the script to reset an amount the server can handle per reset because it is doing this to all servers now and for time to come.). What it is doing is scanning however many connections at one time to verify the firmware version and reset their browser/viewer/connection, instantly reloading it with no issues, this allows an updated version number to "be attached" and it only interrupts the game play for a moment without a players interaction, like captcha makes you. (Main Server loads the most current "firmware version" and Evony starts loading as normal) Server: Ok you're registered and have been logged in. User: Sweet! My Username: // Password: Example I just need to see some ID to verify you're registered. If you send it to the Flash Game and write some code that will go something like this: Similar to what Evony has been trying recently and it failed miserably. If you send it to the user it would get annoying because it would have to be a picture and interaction would be needed in order to pass it. What my idea would imply is to send a number to the user or program. Now think of a program that could auto fill that captcha no matter how many times you make it supply numbers. It does this only when it has found a certain amount of null returns(incorrect versions) but his can and is being fixed for a future demonstration Hopefully. To the user it would simply just refresh when version was updated. There would be no mistakes because Evony is simply calling for a number it has stored and sent you to confirm you are using the version they gave you and not just any version.īugs: Server resets connection but establishes the connection immediately after losing it. A PROGRAMMER could get around it and release yet another bot version that has the newer updated variables BUT not all the people who had it before will have the NEW release and if they try to connect and send back old versions of what Evony had stored earlier that hour or day then you are AUTO Banned. Now you have a server asking for new numbers at whatever time they want and automatically.Ī programmer looking at this may think "pfft I can get around it". All Evony has to do then is build a script to randomize the variables. Let's go as far to say the variables used that day were some copied and compiled into a new release of a bot. The thing you CAN'T do is create the bot to continuously update the variables being called for by the server because the server will be calling for random variables to be matched at any given time. Some will say you can gather information during connection from host to server and this would be true. We have a limited amount of information to Evony and their coding, this limits our ability to fully test. My team I work with at Blackbaud have been working on ways to bypass this technique and so far have failed to find a loop hole, we are continuing to work on this at or jobs because we use the same method to shut software down that has been stolen/copied, might get some brownie points from the supervisor. The bot creater or modder would have to literally hack Evony and steal a copy of their folder containing the variables used to update the flash game, even then they still would have to find and edit the file the server is using to select the variable. Again, this would be seemless and a normal user would not know the difference, you would also have to have an intermediate programming skill to figure out ways around it. The number can be updated on a time schedule hrly or daily If my server gives you a number and that number doesn't match my servers number then you don't log on. We are not talking about the Version you see when playing Evony, we are talking about the version behind the game The code that is working behind the game to be exact. ![]() ![]() By creating a "firmware version" you can check to make sure EACH person using Evony has the most recent version. This method WILL completely keep people from using the most current bots out right now. May never be able to win until they reprogram in another language Method Scrapped! Success on Version idea below. Updating to explain steps to how we achieved it and how Evony can make several changes to the server without much down time, if any.īelow is mostly meant for the developers. ![]() We can only eliminate a problem at it's source, fighting it In-Game is not a solution. Users are simply hitting a fraction of the bots out there, and let's not forget the alternate accounts they're running with bots. Users can not beat a bot, there's no way. ![]() ![]() ![]() And these are problems which can prove to be very troublesome for all gamers who want to enjoy their game without having to suffer from such crashes and issues. Members Online amaurotine FO4 CRP or A Forest Fallout 4 For those who like overgrowth and what not, which of these do you find you like better Currently I have a very old version of ReGrowth that no longer exists, and while its mostly pretty nice, there. This means that in the vast percentage of cases, users might have to face the issue of having their game crashes or getting a black screen. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. The reason why he has made this mod is based on the fact that most games have problems while loading the player's map due to certain problems and bugs, which can cause the game to crash or have some other sort of technical issues. He has used this knowledge for the benefit of the game as well as for the enjoyment of the gamers who have given him kudos for his achievement. The second feature is that it does not require any kind of compatibility patches or mod downloads as it is 100% compatible with all versions of the game.Ī very interesting thing about this mod is that it is not created by some amateurish modder, but instead it has been created by a professional game designer who has created it as a part of his experiments for other games that were not too successful. ![]() The screenshots fro AGM show the mod at its best and worst, I'd definitely recommend checking the nexus or for it. I personally choose either Another Green Mod and Healthier Commonwealth. The first feature is that it allows you to get unlimited number of screenshots by taking one out from your game files at random times, without the need of saving them. ago Not really completely overgrown, but comes very close. This mod has been created by Spiffyskytrooper who has created two unique and interesting features of this game. Softonic review How to Get the Full Features of the ReGrowth Overhaul Mod?Ĭreated by Spiffyskytrooper and released as a Fallout 4 mods, ReGrowth Overhaul is a unique mod which enhances the in-game experience of the player. ![]() ![]() Later in this article, we will explore the concept of critical CSS and the best practices around it. ![]() This results in faster page rendering times and an enhanced UX. This is particularly important for users on slow connections or mobile devices, where every byte counts.įurthermore, the process of minifying CSS helps improve a website’s overall performance by reducing the CPU and memory resources required to render webpages. The process of downloading and parsing has an important role in the UX and engagement of any website because smaller files can be downloaded more quickly over the internet. This means the user will potentially be unable to see any content on a webpage until the browser has built the CSSOM (the DOM but with CSS information), which only happens after it has downloaded and parsed all style sheets referenced by the document. ![]() However, what is critically important about minifying CSS is that CSS is a render-blocking resource on the web. Why minify CSS?Īcross the board, source code minification reduces file size and can speed up how long it takes for the browser to download and execute such code. CSS minification allows us to strip out these extras and apply a number of optimizations so that we are shipping just what the computer needs to execute on the target device. As such, we add spacing, indentation, comments, naming conventions, and instrumentation hacks to boost our productivity and the maintainability of the CSS code - none of which the browser or target platform needs to actually run it. Like other forms of code, CSS is primarily formatted for human consumption. Ultimately, code is meant to be executed by computers, but this is after or alongside its consumption by humans who need to co-author, review, maintain, document, test, debug, and deploy it. Minification helps to cut out unnecessary portions of our code and reduce its file size.
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